This one doesn't try to charm you, it just drops you into a Wonderland that's already rotting and waits to see if you flinch. The hook is Alice herself: summoned by the White Rabbit to push back the spreading Darkness, and immediately calling nonsense on it, because she's read the book and she knows a dream when she's in one. That refusal to play along is the whole engine, and it's why the scores split down the middle between people calling it a 1 and people calling it a 9. The backdrops are the real performance here, haunting and painterly in a way the character animation flatly cannot match, and you will notice the budget in every stiff movement. Then grown-up Alice watches her dream start happening for real, and the calm you sat through turns into something colder. Come for the paintings, stay for the ending that doesn't let you off.
Alice receives a desperate summons from the White Rabbit: Wonderland is drowning in encroaching Darkness, and only she can stop it. Skeptical of the familiar setting, Alice recognizes the absurdity immediately. This is a dream, nothing more. The logic of Wonderland bends and fractures around her as she navigates twisted versions of childhood memories, questioning what's real and what her mind has conjured. She moves through the chaos with the peculiar confidence of someone who knows they're asleep. But when Alice wakes, older now and settled into adulthood, the line between dream and reality shatters. The creeping shadows she fought in sleep begin manifesting in the waking world. The impossible becomes undeniable. What started as a surreal adventure through a fabricated landscape now demands she confront whether Wonderland was ever truly just imagination, or if the boundary between dream and existence was always thinner than she believed. The question that haunted her sleep now defines her reality.