It drops you inside a sealed city and refuses to explain anything, which is either the appeal or the dealbreaker. That opening move is genuinely nasty: one high-frequency tone, red mist over a Tokyo suburb, and every human and animal in earshot goes down at once. Then the government does the thing governments in anime never do, writes off the capital as a virus zone, walls it off, and relocates the whole apparatus to Osaka. Six days later the bodies sit up, and nobody in charge is left inside to ask why. This is a Square Enix arcade card game trying to fit an entire mythos into twelve episodes, so the lore arrives in chunks and the blood arrives faster. Watch it for the 2030 Tokyo that got left behind the barricade.
A mysterious resonance sweeps through Tokyo in 2030, leaving the city comatose. When survivors inexplicably awaken six days later, they discover something has fundamentally changed within them: latent supernatural abilities now course through their blood. As the government maintains its quarantine and the trapped population rebuilds their fractured lives, strange occurrences multiply at the blockade perimeter. Those bearing these newfound powers find themselves drawn together by forces beyond their control, compelled toward each other like magnets. What begins as isolated incidents evolves into something far darker, as the awakened realize their abilities come with a price. They're connected by more than coincidence, bound by a cruel destiny that demands answers about what really happened in those missing six days. Survival means confronting the truth about their transformation, even as the walls around Tokyo grow more desperate and dangerous. This is a story about people thrust into extraordinary circumstances, forced to survive in a city that's becoming increasingly hostile and mysterious.