It's two episodes long and it spends them on one question: what do you do when the friend you've been hunting for two years finally turns around and isn't your friend anymore. Burn Griffith is fire, all forward momentum and refusal to let go. Keith Evans is ice, and by the time Burn catches up to him he's already decided which side of the psychic-versus-normal line he's standing on. That's the whole engine, and it's why the fights land as arguments rather than spectacle. As a 1998 OVA squeezed out of a Taito fighting game, it should have been disposable, and instead it uses its tiny runtime to make the elemental opposition mean something: two guys who used to be on the same side, now literally unable to touch each other without one of them going out. Short, blunt, and it hurts in the right place.
Burn Griffith has spent two years searching for Keith Evans, a psychic friend who vanished without warning. When he finally tracks him down, the reunion shatters everything Burn thought he understood. Keith isn't the same person anymore, and the world around them has shifted in unsettling ways. Psychics, once rare and mysterious, now exist in a fractured society where their powers make them simultaneously valuable and despised. As Burn investigates what happened to his friend, he's pulled into a larger conflict between those who see psychics as humanity's future and those who want them eliminated entirely. Keith's transformation becomes the key to understanding a conspiracy that threatens to reshape civilization. Burn must navigate betrayals, revelations, and the possibility that his friend might now be on the opposite side of the line he thought they shared. The series cuts through sentiment with hard sci-fi action, asking whether reconnection is possible when the world forces you to choose sides. Expect intense battles and a story that refuses easy answers about loyalty and change.